Digit Jamming
Spell Continuous

Digit Jamming

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During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Digit Jamming — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker · Secondary: Floodgate/Control

Why it scores here

Digit Jamming's power is its battle-phase effect: during damage calculation it cuts the ATK and DEF of every monster on the field by 1000 per 1000 they have, which is a board-wide answer to high-ATK monsters. It does not build a board, draw, or refuel on its own, so combo and resource scores stay low. Its 25-deck presence at about 2.16 copies per deck confirms it is a practical, cheap slot in the Runick shell, but that frequency is not used to inflate the score (guardrail 3). The card's ATK and DEF stats are not a factor; only its effect matters.

Axis scores

Axis Score Evidence
Accessibility 45 It is in 25 of 25 sampled decks at an average of 2.16 copies, but no combo starter or searched data exists, so access is inferred from deck counts only (observed).
Combo & Conversion 15 Its text converts nothing into new board presence, and the combos evidence is empty, so conversion is text-only inference (inferred).
Resource Economy 25 The text has no draw, search, or card-advantage clause; the destroyed trigger only re-applies the same stat reduction (verified).
Effect & Interaction 60 The battle-phase ATK/DEF reduction can blank a board of high-ATK monsters, and the destroyed trigger keeps the effect alive until end of turn (verified).
Material Utility 0 It is a Continuous Spell, so it provides no monster body, level, or attribute as material (verified).
Resilience & Flexibility 55 The destroyed trigger applies the reduction even after the card leaves the field, which helps it survive removal (inferred).
Deck-Building Efficiency 70 It runs at about 2 copies with no garnet or lock restriction, and 22 of 25 decks use it in the same gameplay type (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Floodgate/Control. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide ATK/DEF reduction that can blank high-ATK monsters during battle (verified)
  • Present in all 25 sampled decks at about 2 copies each, across 9 archetypes (observed)
  • Destroyed trigger keeps the reduction active for the turn even after the card leaves the field (verified)

Weaknesses

  • No combo evidence, so the card's conversion into board or advantage is unmeasured (data gap)
  • No card advantage, search, or refuel; it is a pure effect card (verified)
  • Usage concentrated in Runick (9 of 25 decks) with Terraforming as the main partner (observed)

Counters / choke points

  • Monsters whose battle or stat position is unaffected by a board-wide reduction (inferred)
  • Strategies that avoid battle damage calculation with high-ATK monsters on the field (inferred)

Best use

Board breaker in battle-phase control shells. Decks: Runick (Mysterune), Jinzo, Ancient Gears. Suggested copies: 2.

Evidence & gaps

  • Verified: Battle-phase effect: ATK and DEF of all monsters reduced by 1000 per 1000 they have (card text); Destroyed trigger re-applies the adjustment until end of turn (card text); Continuous Spell with no card-advantage clause (card text)
  • Observed: Present in 25 of 25 sampled decks at avg 2.16 copies (deck evidence); Runick archetype accounts for 9 of 25 decks; Terraforming co-occurs in 16 decks (deck evidence)
  • Inferred: Its main value is answering high-ATK monsters during battle (text plus role); The destroyed trigger gives some resilience against removal (text reading)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the destroyed-trigger timing











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